Tutorials:Install Scripts: Difference between revisions
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'''''Note:''''' ''After the extraction of the game is complete and the install script has been executed, the LANCommander Playnite extension will automatically execute any [[Tutorials:Name Change Scripts|name change script]]'' | '''''Note:''''' ''After the extraction of the game is complete and the install script has been executed, the LANCommander Playnite extension will automatically execute any [[Tutorials:Name Change Scripts|name change script]]'' | ||
For a list of documented install scripts, see [[:Category:Games With Install Scripts]]. |
Latest revision as of 23:05, 27 December 2023
Overview
LANCommander supports the use of install scripts for handling anything after the download and extraction of a game on a client machine. Common uses for install scripts include importing registry keys, updating configs, and templating file structures. Like all client-side scripts with LANCommander, these are essentially PowerShell scripts that are executed post-extraction.
Here are some examples of some post-install actions you may want to consider:
- Import/create registry keys necessary for game execution
- Automatic detection and config update to support the resolution of the primary display
- Scaffolding save game file structures in the user's profile directory
- Automatic installation of dependencies such as a redistributable
Note: After the extraction of the game is complete and the install script has been executed, the LANCommander Playnite extension will automatically execute any name change script
For a list of documented install scripts, see Category:Games With Install Scripts.