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The main application is self-hostable and is built on the ASP.NET Blazor web application framework. Instead of reinventing the wheel with yet-another-game-launcher, client functionality has been implemented via a Playnite addon. The database is implemented using SQLite so there is no complex setup required. | The main application is self-hostable and is built on the ASP.NET Blazor web application framework. Instead of reinventing the wheel with yet-another-game-launcher, client functionality has been implemented via a Playnite addon. The database is implemented using SQLite so there is no complex setup required. | ||
The platform is designed to work on local networks and loads no assets from the internet. It was originally developed to help assist a LAN party where the local network is closed and no internet access is permitted. | The platform is designed to work on local networks and loads no assets from the internet. It was originally developed to help assist a LAN party where the local network is closed and no internet access is permitted. It can also be hosted publicly, but it is recommended to put your install behind an HTTP reverse proxy. | ||
Builds for Windows and Linux are provided. Some features such as server management may be best experienced on Windows. | |||
Useful pages: | Useful pages: | ||
* [https://github.com/pathartl/LANCommander GitHub project] | * [https://github.com/pathartl/LANCommander GitHub project] | ||
* [https://hub.docker.com/r/lancommander/lancommander Docker Hub] | |||
* [https://discord.gg/vDEEWVt8EM Discord server] | * [https://discord.gg/vDEEWVt8EM Discord server] | ||
* [https://patreon.com/LANCommander Patreon] | |||
* [[Screenshots]] | * [[Screenshots]] | ||
* [[Tutorials:Getting_Started|Getting Started]] | * [[Tutorials:Getting_Started|Getting Started]] |
Latest revision as of 01:04, 5 April 2024
LANCommander is a digital video game distribution system designed for LAN parties.
The main application is self-hostable and is built on the ASP.NET Blazor web application framework. Instead of reinventing the wheel with yet-another-game-launcher, client functionality has been implemented via a Playnite addon. The database is implemented using SQLite so there is no complex setup required.
The platform is designed to work on local networks and loads no assets from the internet. It was originally developed to help assist a LAN party where the local network is closed and no internet access is permitted. It can also be hosted publicly, but it is recommended to put your install behind an HTTP reverse proxy.
Builds for Windows and Linux are provided. Some features such as server management may be best experienced on Windows.
Useful pages: