Tutorials:PowerShell Cmdlets: Difference between revisions

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$Display = Get-PrimaryDisplay
$Display = Get-PrimaryDisplay


Write-Host "$($Display.Bounds.Width)x$($Display.Bounds.Height)"
Write-Host "$($Display.Width)x$($Display.Height) @ $($Display.RefreshRate)Hz"


1920x1080
1920x1080 @ 120Hz
</syntaxhighlight>
</syntaxhighlight>


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Install-Game -Client $client -Id <GameId> -InstallDirectory "C:\Games"
Install-Game -Client $client -Id <GameId> -InstallDirectory "C:\Games"
</syntaxhighlight>
== Uninstall-Game ==
Uninstalls a game at the given installation directory.
=== Syntax ===
<syntaxhighlight lang="powershell" line>
Install-Game
    -InstallDirectory <string>
</syntaxhighlight>
=== Description ===
This cmdlet will run any uninstall scripts for a game and then delete the installation directory.
=== Examples ===
<syntaxhighlight lang="powershell" line>
Uninstall-Game -InstallDirectory "C:\Games\Halo"
</syntaxhighlight>
== Write-GameManifest ==
Updates the value of an INI file
=== Syntax ===
<syntaxhighlight lang="powershell" line>
Update-IniValue
    -Section <string>
    -Key <string>
    -Value <string>
    -FilePath <string>
    -WrapValueInQuotes <bool> (optional)
</syntaxhighlight>
=== Description ===
<code>Update-IniValue</code> should be used when updating the values of an INI file. These files are typically used for configuring games and may be hard to edit using <code>Write-ReplaceContentInFile</code> and regular expressions. INI files are comprised of sections (text surrounded in square brackets, e.g. <code>[Display]</code>), and key-value pairs (e.g. <code>Width=1024</code>).
=== Examples ===
<syntaxhighlight lang="powershell" line>
# Change the resolution
$Display = Get-PrimaryDisplay
Update-IniValue -Section "Display" -Key "Width" -Value "$($Display.Width)" -FilePath "$InstallDirectory\config.ini"
</syntaxhighlight>
== Write-GameManifest ==
Serializes a <code>GameManifest</code> object and writes it to disk.
=== Syntax ===
<syntaxhighlight lang="powershell" line>
Write-GameManifest
    -Path <string>
    -Manifest <LANCommander.SDK.GameManifest>
</syntaxhighlight>
== Write-ReplaceContentInFile ==
Find and replace a string in a text file.
=== Syntax ===
<syntaxhighlight lang="powershell" line>
Write-ReplaceContentInFile
    -Pattern <string>
    -Substitution <string>
    -FilePath <string>
</syntaxhighlight>
=== Description ===
<code>Write-ReplaceContentInFile</code> can be used when you want to edit a text file and replace content. The <code>-Pattern</code> parameter accepts regular expressions.
=== Examples ===
<syntaxhighlight lang="powershell" line>
# Changes the player's multiplayer name in Call of Duty (2003)
Write-ReplaceContentInFile -Pattern '^seta name (.+)' -Substitution "seta name ""$NewPlayerAlias""" -FilePath "$InstallDirectory\Main\config_mp.cfg"
</syntaxhighlight>
</syntaxhighlight>

Latest revision as of 23:47, 4 July 2024

When LANCommander executes PowerShell scripts through the Playnite addon, it imports a custom PowerShell module that adds useful cmdlets that can be used in your scripts. Examples of these are included under the "Functions" section of the LANCommander script editor. This page should be used as the official documentation of the cmdlets and their parameters.

Convert-AspectRatio

Calculates a resolution for the desired aspect ratio using an input display width and height.

Syntax

Convert-AspectRatio
    -Width <int>
    -Height <int>
    -AspectRatio <double>

Description

The Convert-AspectRatio cmdlet is most useful for calculating a resolution for a specific aspect ratio that will fit within a display by either using pillar or letter boxing. For example, some games may only support 4:3 displays and you may want to calculate the correct 4:3 resolution from your 16:9 display. This cmdlet is really useful when paired with Get-PrimaryDisplay.

Examples

Convert-AspectRatio -Width 2560 -Height 1440 -AspectRatio (4 / 3)

# Returns <DisplayResolution>
Width     : 1920
Height    : 1440

ConvertTo-StringBytes

Converts an input string into a byte array.

Syntax

ConvertTo-StringBytes
    -Input <string>
    -Utf16 <bool>
    -BigEndian <bool>
    -MaxLength <int>
    -MinLength <int>

Description

ConvertTo-StringBytes is extremely useful for patching strings in binary files. It will take any input string and convert it to a byte array. Length can be controlled using the -MaxLength and -MinLength parameters.

Examples

ConvertTo-StringBytes -Input "Hello, world!" -Utf16 1
72 0 101 0 108 0 108 0 111 0 44 0 32 0 119 0 111 0 114 0 108 0 100 0 33 0

ConvertTo-StringBytes -Input "Hello, world!" -MaxLength
72 101 108 108 111

ConvertTo-StringBytes -Input "Hello" -MaxLength 10 -MinLength 10
72 101 108 108 111 0 0 0 0 0

ConvertTo-StringBytes -Input "Hello" -Utf16 1 -BigEndian 1
0 72 0 101 0 108 0 108 0 111

Edit-PatchBinary

Patches binary files at a specified offset.

Syntax

Edit-PatchBinary
    -Offset <long>
    -Data <byte[]>
    -FilePath <string>
    -MaxLength <int>
    -MinLength <int>

Description

This cmdlet is useful when a binary file has to be patched at a specific offset. It can be extremely useful when paired with ConvertTo-StringBytes to update a player name in a binary file.

Examples

$bytes = ConvertTo-StringBytes -Input "Master Chief" -Utf16 1 -MaxLength 16 -MinLength 16

Edit-PatchBinary -FilePath "$($env:LOCALAPPDATA)\Microsoft\Halo 2\Saved Games\S0000000\profile" -Offset 0x08 -Data $bytes

Get-GameManifest

Parses a game's manifest YAML file from the specified install directory

Syntax

Get-GameManifest
    -Path <string>

Description

Used to deserialize a game's manifest file (_manifest.yml) from the specified install directory. Returns the game manifest as an object.

Examples

$manifest = Get-GameManifest -Path "C:\Games\Age of Empires II - The Age of Kings"
Write-Host $manifest.Title

Age of Empires II: The Age of Kings

Get-PrimaryDisplay

Gets the bounds of the machine's current primary display.

Syntax

Get-PrimaryDisplay

Description

The Get-PrimaryDisplay cmdlet takes no parameters and will only return the bounds of the current primary display attached to the machine. This is highly useful in where you might want to automatically set the game's resolution to match the primary display's resolution.

Examples

$Display = Get-PrimaryDisplay

Write-Host "$($Display.Width)x$($Display.Height) @ $($Display.RefreshRate)Hz"

1920x1080 @ 120Hz

Install-Game

Installs a game using the game ID. Requires an active connection to the LANCommander server.

Syntax

Install-Game
    -Client <LANCommander.SDK.Client>
    -Id <Guid>
    -InstallDirectory <string>

Description

This cmdlet allows external PowerShell scripts to install games to the system. This is really only useful for admins that may want to install games from a remote PowerShell connection. Note that this requires an authenticated client. -InstallDirectory will default to the path C:\Games.

Examples

Import-Module "LANCommander.PowerShell.psd1"

$client = [LANCommander.SDK.Client]::new("http://<server>:1337")
$client.Authenticate("username", "password")

Install-Game -Client $client -Id <GameId> -InstallDirectory "C:\Games"

Uninstall-Game

Uninstalls a game at the given installation directory.

Syntax

Install-Game
    -InstallDirectory <string>

Description

This cmdlet will run any uninstall scripts for a game and then delete the installation directory.

Examples

Uninstall-Game -InstallDirectory "C:\Games\Halo"

Write-GameManifest

Updates the value of an INI file

Syntax

Update-IniValue
    -Section <string>
    -Key <string>
    -Value <string>
    -FilePath <string>
    -WrapValueInQuotes <bool> (optional)

Description

Update-IniValue should be used when updating the values of an INI file. These files are typically used for configuring games and may be hard to edit using Write-ReplaceContentInFile and regular expressions. INI files are comprised of sections (text surrounded in square brackets, e.g. [Display]), and key-value pairs (e.g. Width=1024).

Examples

# Change the resolution
$Display = Get-PrimaryDisplay
Update-IniValue -Section "Display" -Key "Width" -Value "$($Display.Width)" -FilePath "$InstallDirectory\config.ini"

Write-GameManifest

Serializes a GameManifest object and writes it to disk.

Syntax

Write-GameManifest
    -Path <string>
    -Manifest <LANCommander.SDK.GameManifest>

Write-ReplaceContentInFile

Find and replace a string in a text file.

Syntax

Write-ReplaceContentInFile
    -Pattern <string>
    -Substitution <string>
    -FilePath <string>

Description

Write-ReplaceContentInFile can be used when you want to edit a text file and replace content. The -Pattern parameter accepts regular expressions.

Examples

# Changes the player's multiplayer name in Call of Duty (2003)
Write-ReplaceContentInFile -Pattern '^seta name (.+)' -Substitution "seta name ""$NewPlayerAlias""" -FilePath "$InstallDirectory\Main\config_mp.cfg"