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LANCommander HQ

Every game database, reconciled into one

HQ is a metadata service that searches multiple metadata providers at once, merges the results into a single curated catalog, and serves it back over one API. No need to manually search multiple providers register multiple accounts.

One search, every source

Stop wasting that precious RAM cross referencing metadata providers across a dozen browser tabs. HQ aggregates metadata from multiple providers in one interface.

Built for LANCommander

Every LANCommander server comes bundled with an HQ integration. Search across supported providers to enrich your own library without leaving the server UI.

A curated catalog

Aggregation gets you a draft. Editors reconcile duplicates, group editions and re-releases under one title, and correct what upstream got wrong, so the canonical record is one you can import without cleanup.

Artwork that exists

Covers, backgrounds, logos, icons, screenshots, and trailers, pulled from whichever provider has them. Media is served through HQ, so a dead upstream link does not leave a hole in your library.

Localized metadata

Send an X-Locale header and descriptions, genres, and taxonomy come back translated where a translation exists, with the source language as the fallback.

Providers

Ten sources, each contributing what it is best at.

Premium marks a provider that requires a premium subscription. Everything else is available on the free plan.

lancommander

The canonical catalog. Every record here has been merged from the providers below and corrected by hand, so titles, editions, and artwork line up instead of contradicting each other. This is the one to search first.

Contributes
Everything, reconciled
igdb

Broad, well-structured coverage of modern releases. Also ranks its catalog by popularity, which is what drives HQ’s bulk backfill of the canonical database.

Contributes
GenresThemesPlatformsEngineMultiplayer modesCover artScreenshots

MobyGames

Premium
mobygames

Decades of catalog depth, including the older LAN-era titles that newer databases never indexed. Calls cost paid quota, so HQ only reaches for it to fill real gaps.

Contributes
GenresPlatformsDevelopersMultiplayer attributesCover artScreenshots
pcgamingwiki

The best source for the things that actually matter when you run a game off a server: where saves and configs live on disk, and how its multiplayer is wired. Also resolves one provider’s ID straight to another’s without a title search.

Contributes
Save pathsConfig pathsEngineNetwork protocolsCover art
steam

Store metadata for anything on Steam, including the LAN, online, and local co-op flags Valve publishes per title.

Contributes
DescriptionGenresDevelopersMultiplayer modesScreenshotsTrailersBackground art
gog

The DRM-free catalog, which is often the only storefront still carrying a re-release of an older title in a form you can install offline.

Contributes
DescriptionGenresDevelopersCover artIconsScreenshotsTrailers
steamgriddb

Artwork only, but the community fills gaps no storefront does — grids, heroes, logos, and icons for games that never shipped with usable art.

Contributes
Cover artBackground artLogosIcons
thegamesdb

A community database with strong coverage of console and retro platforms, useful as a second opinion where the PC-focused providers come back empty.

Contributes
OverviewGenresDevelopersMultiplayer modesCover artBackground art
moddb

Mods and total conversions, which no storefront indexes. If half your LAN runs on a twenty-year-old mod, this is where its metadata comes from.

Contributes
DescriptionGenresDevelopersMultiplayer modesCover art
discord

Discord’s detectable-application registry. Narrow, but it carries clean icon and cover art for a long tail of games, including plenty that predate Steam.

Contributes
Cover artIcons

Plans

HQ pays per call for some of the data it serves. The free plan covers the community providers; premium covers the ones with a bill attached, and the curated catalog is built on top of them.

Free

$0/mo
  • Browse the game database
  • Eight community metadata providers
  • Full API and SDK access
Join Free

Premium

$5/mo
  • Everything in Free
  • The curated LANCommander catalog
  • Premium metadata providers
  • Priority support
Subscribe

Using the API

Everything HQ knows is available over a REST API at https://api.lancommander.app. Sign in once, and a long-running client stays authenticated indefinitely. Access tokens are short-lived and renewed from a refresh token whose clock resets on every use.

For .NET there is a first-party SDK on NuGet that wraps every endpoint and handles token rotation for you:

dotnet add package LANCommander.HQ.SDK
using var client = new HQClient(new HQClientOptions
{
BaseAddress = new Uri("https://api.lancommander.app"),
RefreshToken = configuration["HQ:RefreshToken"],
TokenStore = new FileTokenStore("/var/lib/myapp/hq-tokens.json"),
ClientName = "my-lancommander-server",
});

var providers = await client.Providers.ListAsync();
var results = await client.Games.SearchAsync(provider: "igdb", query: "Half-Life");
var game = await client.Games.GetAsync("igdb", results.First().ProviderId);

Scripts and one-off tooling can skip the token dance entirely and authenticate with an API key. See the HQ repository for the full endpoint reference, or the LANCommander SDK docs if you are building against a LANCommander server instead.

Stop maintaining game metadata by hand

Point your server at HQ and let it fill in the covers, the player counts, and the save paths for you.

Get Started