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Interposer 1.0.7 Release Notes

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What's Changed

Named Pipe Diagnostics

This release hardens the cross-process event channel introduced in 1.0.6. The named-pipe connection between an injected game and a subscribed .NET host now surfaces clearer diagnostics when a pipe is slow to appear, drops, or reconnects, and the connect/read loop in InterposerService recovers more gracefully instead of silently going quiet.

If you build on the cross-process FileAccessed / RegistryAccessed / DnsResolved / NetworkConnection / IdentityQueried events, this makes it much easier to tell the difference between "the game isn't doing anything" and "the pipe never connected."