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LANCommander 2.0.1 Release Notes

New Features

Remote Server Engine

A new "Remote" server engine has been added as a way to link multiple LANCommander servers together. This can be configured from Settings -> Servers. Once configured / authenticated, servers defined in one instance can reference a server in the other. For example, if your main instance is hosted on a Linux host, you can add servers from another LANCommander instance running on a Windows host. All of the standard autostart / launcher integration features apply as well!

Bug Fixes / Misc Improvements

  • Script saving has been fixed across the board
  • Media thumbnails should be loaded after new media is added via the media editor
  • Imported addons will now be linked to their base game upon import, if the base game already exists
  • The launcher's play button should now report correct state when games are starting/running
  • Games should now take less time to start
  • Avatar downloading in the launcher has been fixed
  • The dropdown for changing default role now correctly shows the selected value
  • Games larger than 10GB will now extract properly
  • UI stutter during game extraction should be reduced
  • The time to import games on the launcher should now be substantially reduced
  • Admin scripts written to disk now follow the standard PowerShell RunAsAdministrator directive
  • Admin scripts now execute properly and can be debugged in the launcher
  • An issue causing scripts not to save properly upon download has been fixed
  • Lobby actions for games have had their functionality restored in the launcher
  • Server variables ({ServerHost}, {ServerPort}) should now be populated correctly when starting an action