LANCommander 2.0.1 Release Notes
New Features
Remote Server Engine
A new "Remote" server engine has been added as a way to link multiple LANCommander servers together. This can be configured from Settings -> Servers. Once configured / authenticated, servers defined in one instance can reference a server in the other. For example, if your main instance is hosted on a Linux host, you can add servers from another LANCommander instance running on a Windows host. All of the standard autostart / launcher integration features apply as well!
Bug Fixes / Misc Improvements
- Script saving has been fixed across the board
- Media thumbnails should be loaded after new media is added via the media editor
- Imported addons will now be linked to their base game upon import, if the base game already exists
- The launcher's play button should now report correct state when games are starting/running
- Games should now take less time to start
- Avatar downloading in the launcher has been fixed
- The dropdown for changing default role now correctly shows the selected value
- Games larger than 10GB will now extract properly
- UI stutter during game extraction should be reduced
- The time to import games on the launcher should now be substantially reduced
- Admin scripts written to disk now follow the standard PowerShell RunAsAdministrator directive
- Admin scripts now execute properly and can be debugged in the launcher
- An issue causing scripts not to save properly upon download has been fixed
- Lobby actions for games have had their functionality restored in the launcher
- Server variables (
{ServerHost},{ServerPort}) should now be populated correctly when starting an action