Variable
|
Description
|
Default Value
|
gr_ScoreLimit
|
Score limit when a round will end
|
0
|
gr_TimeLimit
|
Time limit when a round will end
|
20 ("NetSynch")
|
gr_DamageScale
|
Affects damage of all weapons
|
1
|
gr_HeadshotMultiplier
|
Normal damage multiplied by this number for headshots
|
2
|
gr_NextMap
|
Shows/loads the next map set in the mapcycle.txt
|
|
gr_RespawnTime
|
Time until respawn after death; 0 deactivates respawning in waves
|
20 ("NetSynch")
|
gr_PrewarOn
|
1 = Prewar state on, 0 = Prewar state off; do not alter since gr_minteamlimit does the correct work on pre-war now.
|
0 ("NetSynch")
|
gr_CountDown
|
Countdown for round start
|
5
|
gr_DropFadeTime
|
[1..100], time in seconds it takes for pickups to fade away
|
20 ("NetSynch")
|
gr_RespawnAtDeathPos
|
Respawns the player at death position; works only in FFA/TDM
|
1
|
gr_FriendlyFire
|
Determines if teammates can hurt each other
|
1
|
gr_Detonate
|
|
0 ("NetSynch")
|
gr_votetime
|
System variable; do not alter
|
60
|
gr_MinTeamLimit
|
Defines minimum player number that needs to be spawned before the game starts
|
1
|
gr_MaxTeamLimit
|
Maximum number of players per team side
|
16
|
gr_InvulnerabilityTimer
|
Amount of time player is invulnerable after spawning
|
5
|
gr_CrossName
|
Determines whether enemy names appear on crosshair
|
1
|
g_vehicleBulletDamage
|
1=on/0=off, determines whether vehicles get damage from bullets
|
|
gr_checkpoint
|
In ASSAULT gametype, sets the current flag to capture; requires map restart
|
|
gr_task_enable
|
Turns the task list on/off
|
1
|
gr_task_autoload
|
Autoloads the task list on server start
|
1
|
gr_allow_teamkilling
|
Allows teamkilling
|
0 (no)
|
gr_free_teamkills
|
Number of teamkills without time punishment
|
0
|
gr_teamkill_extra_time
|
Adds respawntime for each teamkill after number of free teamkills exceeded
|
10
|
gr_teamkill_force_spectate
|
Forces player who reached maximum number of teamkills to be spectator for the remaining time on the map
|
5
|
gr_punish_protected
|
If “protected names” should be punished for teamkills
|
1
|
gr_log_teamkillers
|
Creates a log of teamkillers to teamkillers_[x].log
|
0
|
gr_spawnmessage
|
First message that will appear on HUD when player spawns
|
|
gr_spawnmessage
|
Second message that will appear on HUD when player spawns
|
|
gr_spawnmessage
|
Third message that will appear on HUD when player spawns
|
|
gr_spawnmessage
|
Fourth message that will appear on HUD when player spawns
|
|
gr_initial_ag
|
6_nades Amount of AG36 nades the player has equipped on spawn
|
5
|
gr_pickup_ag36_nades
|
Amount of AG36 nades the player gets when at ammobox
|
0
|
gr_droppickup_ag36_nades
|
Amount of AG36 nades the player gets from picking up a dropped box
|
2
|
gr_max_ag36_nades
|
Maximum amount of AG36 nades on a player at one time
|
5
|
gr_initial_oicw_nades
|
Amount of OICW nades the player has equipped on spawn
|
5
|
gr_pickup_oicw_nades
|
Amount of OICW nades the player gets when at ammobox
|
0
|
gr_droppickup_oicw_nades
|
Amount of OICW nades the player gets from picking up a dropped box
|
2
|
gr_max_oicw_nades
|
Maximum amount of OICW nades on a player at one time
|
5
|
gr_initial_rockets
|
Amount of rockets the player has equipped on spawn
|
5
|
gr_pickup_rockets
|
Amount of rockets the player gets when at ammobox
|
0
|
gr_droppickup_rockets
|
Amount of rockets the player gets from picking up a dropped box
|
2
|
gr_max_rockets
|
Maximum amount of rockets on a player at one time
|
5
|
gr_initial_sticky_explosives
|
Amount of bombs the player has equipped on spawn
|
3
|
gr_pickup_sticky_explosives
|
Amount of bombs the player gets when at ammobox
|
3
|
gr_droppickup_sticky_explosives
|
Amount of bombs the player gets from picking up a dropped box
|
1
|
gr_max_sticky_explosives
|
Maximum amount of bombs on a player at one time
|
4
|
gr_initial_sniper_ammo
|
Amount of sniper rounds the player has equipped on spawn
|
20
|
gr_pickup_sniper_ammo
|
Amount of sniper rounds the player gets when at ammobox
|
10
|
gr_droppickup_sniper_ammo
|
Amount of sniper rounds the player gets from picking up a dropped box
|
10
|
gr_max_sniper_ammo
|
Maximum amount of sniper rounds on a player at one time
|
30
|
gr_max_rockets_ffa
|
Maximum number of rockets allowed in FFA
|
10
|
gr_max_oicw_nades_ffa
|
Maximum number of OICW nades allowed in FFA
|
10
|
gr_max_ag36_nades_ffa
|
Maximum number of AG36 nades allowed in FFA
|
10
|
gr_rocket_damage_factor
|
Percentage damage rockets due based on default amount (1=100%, 0.5=50%)
|
1
|
gr_oicw_nade_damage_factor
|
Percentage damage OICW nades due based on default amount (1=100%, 0.5=50%)
|
1
|
gr_ag36_nade_damage_factor
|
Percentage damage OICW nades due based on default amount (1=100%, 0.5=50%)
|
1
|
gr_sniper_flashbang
|
Sets snipers to spawn with flashbang grenades (1=yes/0=no)
|
0
|
gr_grunt_flashbang
|
Sets grunts to spawn with flashbang grenades (1=yes/0=no)
|
0
|
gr_engineer_flashbang
|
Sets engineers to spawn with flashbang grenades (1=yes/0=no)
|
0
|
gr_killing_spree
|
Sets the amount of kills needed to have a killing spree
|
5
|
gr_killing_spree_display
|
0 = displays every kill after spree announced, 1 = display only the total at end of the spree
|
|
gr_max_average_ping
|
Sets the maximum allowed ping on the server; 0 means no ping kick
|
|
gr_ping_check_interval
|
Check each player’s ping each every X seconds
|
8
|
gr_ping_warnings
|
Number of sequential warnings before kick
|
8
|
gr_ping_reset_on_connect
|
Sets whether ping stats are reset upon player reconnect; 0 = player gets kicked again immediately
|
0
|
gr_last_checked
|
System variable; do not alter
|
0
|
gr_last_spawn_checked
|
System variable; do not alter
|
0
|
gr_announce_headshot
|
0 = no message, 1 = message on headshot kill
|
1
|
gr_headshot_message_private
|
0 = message to all players, 1 = message to shooter only
|
0
|
gr_flag_saved_message
|
Displays who saves flag
|
1
|
gr_flag_captured_message
|
Displays who captures flag
|
1
|
gr_flag_startcapture_message
|
Displays who starts flag capture
|
1
|
gr_rm_needed_kills
|
Number of kills needed to get Rambo move message (0 to disable Rambo move)
|
5
|
gr_rm_kill_addtime
|
Time added for each kill. While time > game time, Rambo move is active (when flag is activated no time will be reduced)
|
5
|
gr_stats_export
|
Export stats to a file called stats_[x].txt, while x being a number set here
|
0
|
gr_stats_dir
|
Directory to put logfiles in, defaults to Far Cry/ (use / instead of \)
|
|
gr_runspeed_factor
|
Percentage of run speed based on 1 = default 100%, 0.5 = 50%
|
1
|
gr_stamina_use_run
|
Percentage of stamina depletion when running based on 1 = default 100%, 0.5 = 50%
|
1
|
gr_realistic_reload
|
1 = discard any ammo left in clip when reloading
|
0
|
gr_keep_lock
|
1 = Keep teamlocks on mapchange (no auto release)
|
1
|
gr_fulltime
|
Both teams get same amount of time to capture all flags equal to gr_timelimit
|
0
|
gr_static_respawn
|
Respawn timer is set to this fixed amount (overrides respawntime), 0 is off
|
0
|
gr_allow_spectators
|
1 = Spectating allowed, 0 = no spectating allowed
|
|
gr_customdamagescale
|
Damage scale factor (overrules standard damage scale, if set higher than 1) (not added, just overrules)
|
1
|
gr_keep_score
|
1 = Keeps a player’s score even when they join spectators and then rejoin game
|
0
|
gr_walkspeed_factor
|
Percentage of walk speed based on 1 = default 100%, 0.5 = 50%
|
1
|
gr_swimspeed_factor
|
Percentage of swim speed based on 1 = default 100%, 0.5=50%
|
1
|
gr_crouchspeed_factor
|
Percentage of speed when prone based on 1 = default 100%, 0.5 = 50%
|
1
|
gr_jumpforce_factor
|
Percentage of jump based on 1 = default 100%, 0.5 = 50%
|
1
|
gr_max_snipers
|
Max snipers on a team (default is 99)
|
99
|
gr_max_grunts
|
Max grunts on a team (default is 99)
|
99
|
gr_max_engineers
|
Max engineers on a team (default is 99)
|
99
|
gr_point_per_flag
|
1 = For scoring in Assault, each capture gives one point
|
1
|
gr_norl
|
1 = Eliminates all Rocket Launchers
|
0
|
gr_autokick_connecting
|
Autokick players stuck connection after X seconds
|
45
|
gr_lastConnectCheck
|
System variable; do not alter
|
0
|
gr_map_restart_delay
|
Number of seconds that pass before admin panel calls sv_restart
|
5
|
gr_first_person_spectator
|
First person spectator mode, 1=on/0=off; not supported
|
0
|
gr_allow_voting
|
Disables/Enables voting on a server, 1=on/0=off
|
1
|